Post Jam Patch


Given the feedback we received during the jam, here are the modifications, bug fixes, and quality-of-life changes we made to the game:

  • A hint on the first level after 10 seconds of idling, in case the Player gets stuck
  • Better drag and drop implementation on the fourth level
  • Updated the tip on the fourth level to be slightly clearer + added a hint after 20 seconds of figuring out what to do
  • Reduced the glitch shader intensity
  • Reduced volume of the 8-bit track which was disproportionately loud
  • Added a randomized pitch to the glitch SFX

Files

almostdonelinux.zip 41 MB
89 days ago
almostdoneweb.zip Play in browser
89 days ago
almostdonewindows.zip 48 MB
89 days ago

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